Long ago it is said that Orcs, Goblins and others of the green skinned races were kin to the highest of the Elves. It is said, that over time, these creatures corrupted themselves in their greed and gluttony, and journeyed forth into the wildernesses of the world. When they returned, their brethren found them hideous to look upon, and rejected them from their homes, out-casting them to live in the wilderness forever.
The truth of the histories of the Uruck Races is not known. Clannish, tribal, and adverse to methods of record keeping, these creatures have lived as they chose for countless centuries. It is known that many large tribes played significant parts in the Race Wars, and that the predominance of their numbers took the side of the Humans. Although, many would claim they took their own side.
It is known that many of the Uruck clans have intense hatreds of Dwarves and Elves. These are believed to have stemmed from territorial issues of the past, some of which may have attributed to their involvement in the Race Wars. In the days of the Empire, the Uruck races were granted the same opportunities of citizenship as anyone else, should they choose to accept them. Indeed, many did, and went on to take up valuable roles in the structures of Tebrons kingdoms. Yet just as many remained outside of the Imperial fold, and took to roaming the vast wildernesses of Teutonia, taking every opportunity they could to harass Tebronian Legionaries.
In the dark years, the Uruck nations earned themselves a dangerous reputation, as many clans seized upon the opportunities left by the power vacuum caused by the cataclysm. Many defenceless towns and villages fell to merciless Orcs and Goblin tribes. In modern times, many of the Heartland tribes have become loyal to the Teutonian Monarchy. Yet, elsewhere within the world, others still remain independent and fiercely resist to anyone who might seek to change them.
Playing an Uruck
Urucks are by character and the development of the Lorien Trust System Orcs and Orc type races such as Goblins and Gnolls. Anyone wanting to play any of these as characters or similar fantasy races should choose Uruck as their race. We don’t set any kind of guide as to what these should appear as although the accepted norm for these races is a rough costume look generally including furs and make up and prosthetics such as extended lower jaws for Orcs and pointy ears, noses for Goblinoids. The accepted norm is a green colour for the Orc and Goblin based races and browns for the Kobold and Gnoll style races in this category.
The general life span of Urucks ranges from fifty to seventy years of age we would advise players to use an age similar to their own for playing Uruck characters.