Our game world is called ‘Erdreja’. It tends to be described as a ‘world’, rather than a ‘planet’, but either term is equally apt, being an egg-shaped world floating within the cosmic void.
Our game world is called ‘Erdreja’. It tends to be described as a ‘world’, rather than a ‘planet’, but either term is equally apt, being an egg-shaped world floating within the cosmic void.
Our game world is called ‘Erdreja’. It tends to be described as a ‘world’, rather than a ‘planet’, but either term is equally apt, being an egg-shaped world floating within the cosmic void.
Erdreja has oceans and continents, rivers and mountains. Our game generally takes place within a continent known as ‘The Heartlands’, a bit reminiscent of a medieval Europe, but with added magic and mystery.
Within The Heartlands, the land is divided into nations, just like a continent is in the real world. These nations, both the land and the people, are governed by ‘factions’. Some factions control a single nation, such as the Bears that rule Caledonia, while some factions control multiple nations, such as the Dragons who rule Erin and Cymrja. A faction will have a leader, typically a King/Queen or a Lord/Lady General, and then a range of people who head-up various functions, e.g. Foreign Minister or High Mage. The faction leader and a couple of his/her key lieutenants will be appointed by the Lorien Trust – they in turn will then make other appointments. Factions also perform key out-of-character logistical functions for the Lorien Trust. At our main events, the camping areas for players are provided on a factional basis – it is normally expected for players to camp within their faction’s camp. Every player’s character is a member of a faction. The faction leader and command team will co-ordiante the layout of the camping area, and will organise communal facilities such as a command tent and a camp fire, as well as organising services such as camp security and first aiders. They will also convene a plot team, which will write and run plot directed primarily at the members of that faction. Outside of our main events, faction command teams often choose to organise ‘sanctioned events’, smaller events set within our game world, with plot that bridges the long gap between one year’s main events and the next.
Erdreja has oceans and continents, rivers and mountains. Our game generally takes place within a continent known as ‘The Heartlands’, a bit reminiscent of a medieval Europe, but with added magic and mystery.
Within The Heartlands, the land is divided into nations, just like a continent is in the real world. These nations, both the land and the people, are governed by ‘factions’. Some factions control a single nation, such as the Bears that rule Caledonia, while some factions control multiple nations, such as the Dragons who rule Erin and Cymrja. A faction will have a leader, typically a King/Queen or a Lord/Lady General, and then a range of people who head-up various functions, e.g. Foreign Minister or High Mage. The faction leader and a couple of his/her key lieutenants will be appointed by the Lorien Trust – they in turn will then make other appointments. Factions also perform key out-of-character logistical functions for the Lorien Trust. At our main events, the camping areas for players are provided on a factional basis – it is normally expected for players to camp within their faction’s camp. Every player’s character is a member of a faction. The faction leader and command team will co-ordiante the layout of the camping area, and will organise communal facilities such as a command tent and a camp fire, as well as organising services such as camp security and first aiders. They will also convene a plot team, which will write and run plot directed primarily at the members of that faction. Outside of our main events, faction command teams often choose to organise ‘sanctioned events’, smaller events set within our game world, with plot that bridges the long gap between one year’s main events and the next.
Erdreja has oceans and continents, rivers and mountains. Our game generally takes place within a continent known as ‘The Heartlands’, a bit reminiscent of a medieval Europe, but with added magic and mystery.
Within The Heartlands, the land is divided into nations, just like a continent is in the real world. These nations, both the land and the people, are governed by ‘factions’. Some factions control a single nation, such as the Bears that rule Caledonia, while some factions control multiple nations, such as the Dragons who rule Erin and Cymrja. A faction will have a leader, typically a King/Queen or a Lord/Lady General, and then a range of people who head-up various functions, e.g. Foreign Minister or High Mage. The faction leader and a couple of his/her key lieutenants will be appointed by the Lorien Trust – they in turn will then make other appointments. Factions also perform key out-of-character logistical functions for the Lorien Trust. At our main events, the camping areas for players are provided on a factional basis – it is normally expected for players to camp within their faction’s camp. Every player’s character is a member of a faction. The faction leader and command team will co-ordiante the layout of the camping area, and will organise communal facilities such as a command tent and a camp fire, as well as organising services such as camp security and first aiders. They will also convene a plot team, which will write and run plot directed primarily at the members of that faction. Outside of our main events, faction command teams often choose to organise ‘sanctioned events’, smaller events set within our game world, with plot that bridges the long gap between one year’s main events and the next.