Occupational Skills List

The lists below show OS that are offered by each Guild and OS that are generic and belong to no Particular Guild. Any OS that do not appear on the lists below are for special creatures and the methods to purchase them are detailed on the creature’s loresheets.
A character with a specialised casting ability (i.e. Shadow Magic), may still purchase OS from the Mages or Incantors list as normal.
A character may not have both Dark Incantation and Light Incantation OS or both Enchanting and Shadow Magic OS at the same time.

Updated: Rules Clarifications

Occupational Skills may be removed (with no refund) from your character, if they no longer have the pre-requisite skill.
I.e. the OS:Armour Mastery will be lost if you have no Armour Use Character skills.

Key:
Pre-requisite OS marked in bold in the pre-requisite column are replaced when the new skill is purchased.
@ marked skills are restricted and require an IC pre-requisite to purchase, for example they might require an IC tutor.

Skill Name Tier OSP
Cost
Prerequisite to learn
Apprentice <X> 1 10
Journeyman <X> 2 20 Apprentice <X>
Master <X> 3 30 Journeyman <X>
Scholar <X> 2 20
Sage <X> @ 4 40 Scholar <X>
Tutor @ 4 40
Oath Sworn <X> @ 1 10
Activate <X> Item @ 2 20 Oath Sworn <X>
Command @ 5 50
Corruption @ 1 10
Dark Incantation @ 1 10
Daemonology @ 1 10
Elementalism @ 1 10
Enchanting @ 1 10
Light Incantation @ 1 10
Necromancy @ 1 10
Shadow Magic @ 1 10
Theology @ 1 10
Magical Armour Mastery 2 20
Escape Bonds 3 30
Shield Dismiss Level @ 3 30
Fearsome Aspect @ 4 40
+1 LHV @ 5 50
High Magic <X> @ 5 50
Skill Name Tier OSP
Cost
Prerequisite to learn
+4 Spell Cards 1 10
+8 Spell Cards 2 20 +4 Spell Cards
+12 Spell Cards 4 40 +8 Spell Cards
+16 Spell Cards @ 5 50 +12 Spell Cards
Skill Name Tier OSP
Cost
Prerequisite to learn
Wedge Mastery 1 10
Dismiss/Control +4 2 20 Wedge Mastery
Wedge Mastery (Improved) 4 40 Dismiss/Control +4
Dismiss/Control +8 @ 5 50 Wedge Mastery (Improved)
Revitalise Unliving @ 1 10
Repair Unliving (Advanced) @ 2 20 Revitalise Unliving @
Source of Unlife @ 5 50 Repair Unliving (Advanced) @
Mortician @ 2 20
Mortician (Expert) @ 4 40 Mortician @
Scribe Scroll 2 20
Immune to Fear 1 10
Immune to Disease 3 30
Discern Unliving 3 30
Skill Name Tier OSP
Cost
Prerequisite to learn
Revive 1 10
Advanced Healing 2 20 Revive
Mind Healing 4 40 Advance Healing
Source of Life @ 5 50 Mind Healing & Advanced Healing
Surgeon 2 20
Expert Physician 4 40 Surgeon
Discern Pattern Type 1 10
Advanced Pattern Scan 4 40 Discern Pattern Type
Heal Alien or Aberrant Pattern 3 30
Heal Magical Pattern @ 5 50 Heal Alien or Aberrant Pattern
Immune to Disease 3 30
Guarded Channelling @ 5 50 Immune to Disease
Herb Lore 1 10
Scribe Scroll 2 20
Discern Elemental Being 3 30
Skill Name Tier OSP
Cost
Prerequisite to learn
Wedge Mastery 1 10
Dismiss/Control +4 2 20 Wedge Mastery
Wedge Mastery (Improved) 4 40 Dismiss/Control +4
Dismiss/Control +8 @ 5 50 Wedge Mastery (Improved)
Last Rites 1 10
Last Rites (Improved) 4 40 Last Rites
Cast Additional Incantation @ 5 50 Last Rites (Improved)
Transcend Armour 2 20
Champion 4 40 Transcend Armour
Dedicated Follower 3 30
Damage Reduction (Fatal) @ 5 50 Dedicated Follower
Immune to Fear 1 10
Scribe Scroll 2 20
Discern Ancestral Being 3 30
Discern Unliving 3 30
Cast High Counter 3 30
Skill Name Tier OSP
Cost
Prerequisite to learn
Rite Master 1 10
Ritual Magic (Improved) 3 30 Rite Master
Ritualist (Expert) 4 40 Ritual Magic (Improved)
Ritualist (Master) @ 5 50 Ritualist (Expert)
Identify 2 20
Diagnose Powers @ 5 50 Identify
Cast High Countermagic 3 30
Master Countermagic 4 40 Cast High Countermagic
or High Magic (X)
Cast Additional Magecraft @ 5 50 Master Countermagic
Transcend Armour 2 20
Champion 4 40 Transcend Armour
Contribute to 2nd Ritual 1 10
Perform Transport Rite 1 10
Scribe Scroll 2 20
Discern Daemonic Being 3 30
Skill Name Tier OSP
Cost
Prerequisite to learn
General Knowledge <X> 1 10
Newsmonger 2 20 General Knowledge <X>
Improved Research Ability 4 40 Newsmonger
Far Travelled @ 5 50 Improved Research Ability
Skill Name Tier OSP
Cost
Prerequisite to learn
Create Poison 1 2 20 Poison Lore
Create Poison 2 3 30 Create Poison 1 & Poison Lore
Create Poison 3 4 40 Create Poison 2 & Poison Lore
Create Magical Poison @ 5 50 Create Poison 3 & Poison Lore
Create Potion 1 2 20 Potion Lore
Create Potion 2 3 30 Create Potion 1 & Potion Lore
Create Potion 3 4 40 Create Potion 2 & Potion Lore
Create Magical Potion @ 5 50 Create Potion 3 & Potion Lore
Create Reagents 1 10
Create Reagents (Improved) 2 20 Create Reagents
Increased Alchemical Production @ 5 50 Create Reagents (Improved)
Create Antidotes 1 10
Herb Lore 1 10
Forensic Analysis 3 30
Immune to Lethal Alchemical Poisons 4 40
Skill Name Tier OSP
Cost
Prerequisite to learn
Detect and Remove Beguile 2 20
Immune to Charms 3 30 Detect and Remove Beguile
Cast Mass Charms 4 40 Immune to Charms
Beguile @ 5 50 Cast Mass Charms & Detect and
Remove Beguile
Immune to Fear 1 10
Immune to Mute 2 20 Immune to Fear
Rally @ 4 40 Immune to Mute & Immune to Fear
Immune to Mind Effects @ 5 50 Rally
Sleepless Chanting 2 20
Unending Voice 3 30 Sleepless Chanting
Translate Named Script <X> 1 10
Written Forgery 4 40 Translate Named Script <X> &
Recognise Forgery
Forgery@ 5 50 Written Forgery & Recognise Forgery
Herb Lore 1 10
Immune to Distract & Confusion 3 30

The Bank do not have an OS List themselves but they use their resources to get training, this training is used mostly for Bank employees or if you can afford it.

Skill Name Tier OSP
Cost
Prerequisite to learn
Quick Armour Repair 1 10
Armour Mastery 2 20
Armour Mastery (Advanced) 4 40 Armour Mastery
Armour Mastery (Expert) @ 5 50 Armour Mastery (Advanced)
Skill Name Tier OSP
Cost
Prerequisite to learn
Immune to Fumble 1 10
Immune to Fumble/Shatter 3 30 Immune to Fumble
Strikedown Shot 4 40 Immune to Fumble/Shatter
Halt Shot @ 5 50 Strikedown Shot
Tracking 1 10
Discern Race 2 20 Tracking
Discern Race & Pattern 4 40 Discern Race
Immune to Distract/Confusion 3 30
Immune to Sleep 4 40 Immune to Distract/Confusion
Bowyer (Apprentice) 2 20
Bowyer (Artisan) @ 5 50 Bowyer (Apprentice)
Hand of Nature 2 20
Oiled Arrows 3 30 Immune to Fumble
Trap Lore 3 30
Enchant Projectile Weapon @ 5 50
Skill Name Tier OSP
Cost
Prerequisite to learn
Armoursmith (Apprentice) 1 10
Repair Enchanted Items 2 20 Armoursmith (Apprentice)
Armoursmith (Artisan) 4 40 Armoursmith (Apprentice)
Armoursmith (Master) @ 5 50 Armoursmith (Artisan)
Weaponsmith (Apprentice) 1 10
Repair Destroyed Items 2 20 Weaponsmith (Apprentice)
Weaponsmith (Artisan) 4 40 Weaponsmith (Apprentice)
Weaponsmith (Master) @ 5 50 Weaponsmith (Artisan)
Immune to Repel 2 20
Immune to Repel and Strikedown 3 30 Immune to Repel
Mighty Blow 4 40 Immune to Repel and Strikedown
Crushing Blow @ 5 50 Mighty Blow
Additional Reforging 1 10
Spell Tempering 3 30 Additional Reforging
Shield Mastery 3 30
Skill Name Tier OSP
Cost
Prerequisite to learn
Immune to Fumble 1 10
Immune to Fumble and Shatter 3 30 Immune to Fumble
Immune to Through 4 40 Immune to Fumble and Shatter
Magic Resistance @ 5 50 Immune to Through
Immune to Repel 2 20
Immune to Repel and Strikedown 3 30 Immune to Repel
Might Blow 4 40 Immune to Repel and Strikedown
Crushing Blow @ 5 50 Mighty Blow
Immune to Fear 1 10
Immune to Mute 2 20 Immune to Fear
Rally @ 4 40 Immune to Mute & Immune to Fear
Immune to Mind Effects @ 5 50 Rally
Tracking 1 10
Locate 2 20
Shield Mastery 3 30
Skill Name Tier OSP
Cost
Prerequisite to learn
Immune to Fumble 1 10
Through from Behind 2 20 Immune to Fumble
Through @ 4 40 Through from Behind
Through Thrown @ 5 50 Through
Immune to Repel 2 20
Immune to Repel and Strikedown 3 30 Immune to Repel
Immune to Immobilisation @ 5 50 Immune to Repel and Strikedown
Translate Named Script <X> 1 10
Written Forgery 4 40 Translate Named Script <X> &
Recognise Forgery
Forgery @ 5 50 Written Forgery & Recognise Forgery
Tracking 1 10
Conceal Item 2 20
Locate 2 20
Traverse Faction Wards 3 30
Trap Lore 3 30
Oiled Weapons 3 30 Immune to Fumble
Master Poisoner 4 40