Lammie Properties

The following are standard descriptions of how the wording on some lammies works:

 

Lammie Property

Explanation

Example

Chant of Immunity

 

Format

‘Immune to X (CoI)’

While continuously chanting the vocal ‘By my power, I claim Immunity’, the user becomes Immune to X, which may be a damage type, spell or effect. If the user stops the chant for any reason (other than OOC calls), they lose the Immunity. This does not prevent them restarting the chant if they are able (some lammies require specific actions to start the chant). ‘Immune to Normal Damage (CoI)’
Basic Regeneration

(Updated: Rules Clarifications)

Format

‘Regenerates (X)’

The user recovers lost wounds at a faster rate, one hit per location is recovered every X time period. Any wound that could be normally recovered using the ‘Cure Wound’ or ‘Heal Wound’ effects can be regenerated. If this property is on an item, only wounds taken while wearing the item can be regenerated. If regeneration would recover a hit at exactly the same time as something else happens (e.g. Grace Period ends), the regeneration is considered to happen first. Silver damage can never be regenerated. If any of the damage to a location(LHV) is of a type that can not be regenerated then all damage to that location(LHV) is considered to be of that type for the purposes of regeneration, thus preventing regeneration on that
location until that location is restored to full health.
‘Regenerates (5 min)’
Regeneration

(Updated: Rules Clarifications)

 

Format

‘Regenerates (X, Y)’

The user recovers lost wounds at a faster rate, one hit per location is recovered every X time period. Any wound that could be normally recovered using Y effects can be regenerated. If this property is on an item, only wounds taken while wearing the item can be regenerated. If regeneration would recover a hit at exactly the same time as something else happens (e.g. Grace Period ends), the regeneration is considered to happen first. Silver damage can never be regenerated. If any of the damage to a location(LHV) is of a type that can not be regenerated then all damage to that location(LHV) is considered to be of that type for the purposes of regeneration, thus preventing regeneration on that
location until that location is restored to full health.
‘Regenerates (5 min, Cure)’

 

‘Regenerates (5 min, Healing)’

Increased Hits

 

Format

‘+X LHV’

The user has more hits than normal. +LHV properties are subject to the Rule of Double (cf), so a +2 LHV item would only act as a +1 LHV item if the user only normally had 1 hit per location. Items with this property will not work if placed on a character with any location at 0 or below and if removed from a character, that character loses their ‘extra’¬†hits, rather than taking wounds. ‘+2 LHV’
Increased Base Hits

 

Format

‘Has X Base LHV’

The user has more hits than normal. Base LHV properties increase the number of starting hits (normally 1) and set the cap for the Rule of Double, so a ‘Has 3 Base LHV’ item would enable full use of a +3 LHV item if the user only normally had 1 hit per location. Items with this property will not work if placed on a character with any location at 0 or below and if removed from a character, that character loses their ‘extra’ hits, rather than taking wounds. ‘Has 2 Base LHV’
Damage Enhancement

 

Format

‘May Strike for X with Y’

The user may inflict X damage or effect with a weapon of the Y type if they can normally use Y type weapons. If Y is not stated, the user may strike for X with any weapon they can normally use. ‘May Strike for Strikedown with Two handed Weapons’

 

‘May Strike for Enchanted’

Natural Armour

 

Format

Natural Armour

(X NAV)’

The user has natural armour in the form of thick hide, scales etc. Natural armour works the same as normal armour with the following exceptions; no Armour Use skills are required, natural armour cannot be repaired but may be recovered by any method the user could normally recover hits. Natural Armour will not stack with normal armour. ‘Natural Armour (2 NAV)’
Loresheet

 

Format

‘X, loresheet req.’

The user is an X, which has additional special rules. These rules are on a loresheet, which must be carried in addition to the lammie with this property, or the lammie is invalid. loresheets can be collected from Game Control. ‘Vampire, loresheet req.’
Cards required

 

Format

‘X, cards req.’

The user may perform the effect X only if they have Item Spell Cards to do so. These cards are available from Game Control on presentation of the lammie. ‘May cast Mage Bolt 3 times a day, cards req.’
Cast effects

 

Format

‘May cast X’

 

 

The user may perform the effect X. Cast X must be cast as if it were a spell, including required IC vocals and actions. For creatures and special powers, you must still meet all requirements. ‘May cast Mage Bolt’

 

vocal – ‘By the power of High Magic, I strike your Torso

Mage Bolt’

 

Create effects

 

Format

‘May create the X effect’

The user may perform the effect X. Create X is cast as Innate, there are no IC vocals or actions required (unless stated on the lammie) and the OOC call is of the format ‘Innate X’. ‘May create the Mage Bolt effect’

 

vocal – ‘Innate Mage Bolt Torso’

Damage Reduction

 

Format

‘Damage Reduction (X)’

The user takes less damage from X effects, taking only one hit instead of the special damage described by the X effect. This reduced damage still counts as the same Type and still causes any non-damaging special effects (e.g. Fatal will still ignore armour and put you in your Grace Period, but will only inflict one hit of damage). If X is not stated, the user takes a maximum one hit from any special damage effect. ‘Damage Reduction (Crush)’
Spell Reduction

 

Format

‘Spell Reduction (X)’

The user takes less cards to cast spell from lists they know. Each spell the user casts cost X fewer cards (to a minimum of one). ‘Spell Reduction (1)’

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