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Channelling - Healing & Necromancy.
Healers and necromancers are known as channellers because
they both channel their powers from another plane. This means that no
channelling effect may be countered using countermagic. Healers draw their
power directly from the plane of life and their spell list is detailed
below. Necromancers draw their power from the plane of unlife and have
a number of powers that require cards to cast, rather than having a set
spell list. All effects used by necromancers are detailed in the special
calls section below. Rules for necromantic powers are not detailed here
because they are not available to basic characters.
The Powers of Healing.
Any healing power, which takes time to perform, will be interrupted and
will have no effect if the healer is prevented from concentrating on channelling
the power for the duration stated in the description of each effect. If
the healer suffers any wound (not armour damage) or is prevented from
moving, talking or concentrating then the power cards used will be lost
and the healing will fail. Some healing powers have multiple effects over
time; any healing which is in progress will be lost if the healer is disturbed
but any healing which has been done up to that point will have taken effect
and will not be disrupted.
All the channelling cards required for an effect must be
ripped as the healer begins to cast the effect. All healing powers have
a range of touch only.
Cure Disease
Type: Physical
Vocals: By my power I cure this diseased body!
Actions: Tear up one channelling card. Touch the patient's head and maintain
contact for ten seconds.
Cost: 1 card
Effects: This channelling effect cures most natural diseases and some
unliving diseases. Any active effects of the disease are removed instantly
but this power does not heal any damage already caused by a disease.
Heal
Type: Physical
Vocals: Let this person's wound be healed!
Actions: Tear up one channelling card. Touch the wounded location of the
patient and maintain contact for at least ten seconds.
Cost: 1 card.
Effects: This channelling effect heals one point of damage, on the touched
body location, for every full ten seconds of contact during which the
healer maintains concentration. Heal does not stop any special effects,
such as poisons or diseases, from continuing to act on the patient, but
will cure any damage already caused by such an effect. There is no limit
to the number of hits that can be restored to the touched location. This
channelling effect cannot be used to heal fatal damage.
Purge Poison
Type: Physical
Vocals: Let the poison be purged from this person!
Actions: Tear up one channelling card. Maintain contact with the patient
for ten seconds.
Cost: I card.
Effects: This channelling effect stops alchemical contact poisons from
doing any more harm to the patient. Any active effects of the poison are
removed instantly but this power does not heal any of the damage already
done by the poison.
Remove Fear
Type: Mind
Vocals: Let this person's fears be removed!
Actions: Tear up one channelling card. Touch the patient's head.
Cost: 1 card.
Effects: This channelling effect removes any fear currently effecting
the target. This will work against any spells or powers of fear or mass
fear that cause the target to flee. Remove fear cannot be used to cure
a being under the effect terror.
Reaction: You no longer fear the caster of fear and can
stop running away.
Remove Paralysis
Type: Mind
Vocals: Let this paralysed person be released!
Actions: Tear up one channelling card. Touch the patient's head.
Cost: 1 card.
Effects: This channelling effect removes any paralysis inflicted. This
channelling effect does not remove the effects of the incantation halt
or spells and abilities of terror or freeze.
Reaction: The paralysis is removed and you can move freely
again.
Cure All Diseases
Type: Physical
Vocals: Let this body be free from disease!
Action: Tear up two channelling cards. Maintain contact with the patient
for ten seconds.
Cost: 2 cards
Effects: This channelling effect cures all natural or unliving diseases
and some magical diseases. Any active effects of the disease are removed
instantly but this power does not heal any of the damage already done
by the disease.
Purge All Poisons
Type: Physical
Vocals: Let all poisons be purged from this body!
Actions: Tear up two channelling cards. Maintain contact with the patient
for ten seconds.
Cost: 2 cards.
Effects: This channelling effect stops all alchemical poisons (ingestive,
vapour and contact) from doing any more harm to the patient. Any active
effects of the poison are removed instantly but this power does not heal
any of the damage already done by the poison.
Remove Terror
Type: Mind
Vocals: Let this person's terror be removed!
Actions: Tear up two channelling cards. Touch the patient's head.
Cost: 2 cards.
Effects: This channelling effect removes the effects of terror from the
patient.
Reaction: You are no longer immobilised or affected by terror
and can move freely.
Cure Fatal Wound
Type: Special
Vocals: Let this person's fatal wound be cured!
Actions: Tear up three channelling cards. Touch the wounded body location
and maintain contact for thirty seconds.
Cost: 3 cards.
Effects: This channelling effect removes the damage inflicted by a fatal
wound and restores the affected location to full hits.
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