Combat

 

 

 

As with all aspects of the game, the Lorien Trust asks all participants to be aware of other people's feelings. Losing a character into which you have put a lot of time and creativity can be an upsetting experience, particularly if it happens suddenly. Please be aware that someone whose character has just died may be upset and respect their feelings, particularly if the player is a child.

Fatal Wounds
All beings in the game world are part of the great tapestry of creation. Every being is a thread within that great weave of existence. All living beings are a mixture of all the elements that make up Erdreja itself. Physical existence, outlook and innate magical ability combine to form an individual's living pattern. A fatal wound is a blow that tears the threads of a being's pattern. This causes terrible physical wounds at the point where the fatal was inflicted as the physical parts of the pattern are damaged. The being's pattern also begins to unravel from that point resulting in the physical death of the body and the corruption of the pattern. A location hit by a fatal wound is reduced to -1. Normal armour cannot stop a fatal wound but is not damaged by it. Normal rules for locations being unusable apply, although a limb reduced to -1 by a fatal wound will not bleed. Regardless of the location hit the target will enter their grace period immediately and will die in ten minutes, when their life pattern splits apart, unless treated by a healer. Until the pattern corruption caused by a fatal wound has been removed by a healer using the cure fatal wound channelling effect, the location affected cannot be healed. The incantation sanctuary can be used to sustain a person suffering from a fatal wound.

Lethal Poisons
Lethal poisons cause the target's body to die without causing any location hits. A person who is affected by a lethal poison of any type will remain conscious, unless rendered otherwise due to wounds. They will feel ill, and be aware that something is wrong after half of their grace period (either five minutes or thirty seconds, depending on the type of poison) has passed. The poison can be treated at any time prior to the end of the grace period with a purge poison, a purge all poisons or an alchemical antidote (the type of poison used determines the cure required).

Character Death
Death occurs if the grace period is completed without the character receiving healing of any form that can cure the wounds, poison, disease or effect afflicting them. When a character's pattern departs their body and travels to whichever of the planes is its home, the character is dead and no power will ever bring them back as they were. Some necromantic powers can restore a semblance of life to the character, but they will never be truly alive. Necromancy will corrupt their pattern, and turn the character into an unliving. Magic may be used to talk to the pattern for a short time after death, but once a character's pattern has left their body, that character is no more.

Recovery
The normal damage recovery rate is as follows. Each body location that is damaged or at zero recovers one hit for every 24 hours of complete rest. A location that has been reduced to -1 and treated with bind wounds, will require a full week to recover to zero, then recovers at the rate above. Subdue damage is recovered at the rate of one hit for every ten minutes of complete rest. For more information on subdue damage see below. Creatures with total body hits will recover three hits per 24 hours of rest.

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Campaign Setting
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The Lorien Trust
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Woodville
Derbyshire, DE11 7NZ
Phone: (+44) 01283-220 737
or you can email us
Enquiries@Lorientrust.com