|
Character Creation
|
| ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Armour Use
With these skills your character can wear amour. Armour worn as costume, without the appropriate skill, offers no protection to your character. All armour has a protection value, expressed as a number of points. If a weapon strikes a location protected by armour, the protection value of the armour on that location, is reduced by one hit. Armour with a value of zero hits offers no further protection. Wearing multiple layers of armour does not give any extra protection. Armour must be worn to have any effect (carrying your armour over your shoulder gives your character no protection), but does not have to be visible (for example, chain mail can be worn under a robe or a tabard). However, we suggest that armour should be visible during large-scale battles. These skills also give your character the ability to make repairs to any armour you are skilled in the use of. Armour may be repaired whilst it is being worn and the wearer can repair any location of his armour he can reach. By stepping out of combat and spending time role playing repairing your armour you can restore its protection value. It takes one minute to restore the value of the armour on a single location by one point. Only one person can work on each location, but several people can repair different locations at the same time. Someone with the appropriate armour use skill can repair any type of armour be it normal or magical. If a normal weapon blow can damage the armour then a normally skilled person can repair it. The following table lists the available armour types and their protection values.
Physical Representations (phys. reps.) of Armour and
Helms Light Armour 2 points Medium Armour 3 points Heavy Armour 4 points Body Development 6 points Ambidexterity 2 points Page 4Next PagePage 1 2 3 4 5 6 7 8 9 10 11 | |||||||||||||||||||
| Calls & effects | OSPs | ||||||||||||||||||
|
|||||||||||||||||||