Calls and Effects

 

 

 

The Rule of Double.
This is a single rule that applies to location hits, armour points and spell or power cards. All of these values are limited to a maximum of double their starting number no matter what means are used to increase them. OSP's, magical items, special powers, ritual effects or cast magic can all be used to increase these values but none of them, either together or individually, can increase any value to more than double its starting amount.

For example:
A character without body development has a single hit to each location, such a character is limited to a maximum of two hits per location and therefore can never gain through any means more than one more hit per location.
A character with body development has two hits per location and is therefore limited to a maximum of four hits per location.

A level one spellcaster or incantor can have a maximum of eight first level spell cards per day

The protective value of armour is limited to double its base value. The protection value of light armour can be increased by a single point, that of medium armour by two points and that of heavy armour by no more than three.

If you increase the number of basic character points you have spent on either of these skills, the rule of double will apply to the new total.

For example, if you spent three basic character points on ritual magic last year, the maximum number of personal ritual points you could have had would have been six. If you decide to increase the number of points you spend on ritual magic to six for the next year's events, the maximum number of personal ritual points you can have will increase to twelve.

Diseases & Disease Cards.
There are three types of disease, natural, unliving and magical. Diseases are represented by cards with instructions for role playing the effects of the disease and lore codes detailing the necessary cure printed on them. All diseases may have fatal effects if not cured.

Natural Diseases
Natural diseases occur throughout Erdreja and can be contracted by characters in the normal manner. Natural diseases may or may not be contagious.

Unliving Diseases
These are the diseases spread by certain types of unliving. They are unnatural in origin but few are contagious.

Magical Diseases
These diseases are inflicted through a magical process. They tend to be designed to be deadly, highly contagious and very quick, although such items are rare and expensive.

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Campaign Setting
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