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The Rule of Double.
This is a single rule that applies to location hits, armour points and
spell or power cards. All of these values are limited to a maximum of
double their starting number no matter what means are used to increase
them. OSP's, magical items, special powers, ritual effects or cast magic
can all be used to increase these values but none of them, either together
or individually, can increase any value to more than double its starting
amount.
For example:
A character without body development has a single hit to each location,
such a character is limited to a maximum of two hits per location and
therefore can never gain through any means more than one more hit per
location.
A character with body development has two hits per location and is therefore
limited to a maximum of four hits per location.
A level one spellcaster or incantor can have a maximum of
eight first level spell cards per day
The protective value of armour is limited to double its
base value. The protection value of light armour can be increased by a
single point, that of medium armour by two points and that of heavy armour
by no more than three.
If you increase the number of basic character points you
have spent on either of these skills, the rule of double will apply to
the new total.
For example, if you spent three basic character points on
ritual magic last year, the maximum number of personal ritual points you
could have had would have been six. If you decide to increase the number
of points you spend on ritual magic to six for the next year's events,
the maximum number of personal ritual points you can have will increase
to twelve.
Diseases & Disease Cards.
There are three types of disease, natural, unliving and magical. Diseases
are represented by cards with instructions for role playing the effects
of the disease and lore codes detailing the necessary cure printed on
them. All diseases may have fatal effects if not cured.
Natural Diseases
Natural diseases occur throughout Erdreja and can be contracted by characters
in the normal manner. Natural diseases may or may not be contagious.
Unliving Diseases
These are the diseases spread by certain types of unliving. They are unnatural
in origin but few are contagious.
Magical Diseases
These diseases are inflicted through a magical process. They tend to be
designed to be deadly, highly contagious and very quick, although such
items are rare and expensive.
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