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Magebolt Wedge #


Requirements to use: Lammie or Loresheet.
The character may enter a wedge with other Warlocks, and the head of the wedge may use 4 spell cards from the wedge to cast the Magebolt spell. Excess cards are wasted. The head of the wedge must have this OS, all members must be able to cast Blast and the wedge must be at least two characters. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.


Magical Armour Mastery


Requirements to use: Any Armour Use CS.
The character may use the Armour Mastery, Armour Mastery (Advanced) or Armour Mastery (Expert) OS (if they possess them) with Magical Armour effects. See Chapter Two Section Four of the Players Handbook & Game Rules Version 3 for details on Magical Armour effects.


Magic Resistance


This skill replaces Immune to Through. This grants the character Damage Reduction (Harm & Magebolt). The character will take only a single point of Enchanted damage that will ignore armour from either Magebolt or Harm. This skill also grants immunity to the Through effect.


Mass Blast Wedge #


Requirements to use: Lammie or Loresheet and Global Blast Wedge OS.
The character may enter a wedge with other Warlocks, and the head of the wedge may use 4 spell cards from the wedge to cast a Blast spell as a level 3 mass spell. Excess cards are wasted. This counts in all way as a mass spell and cannot be countered. The head of the wedge must have this OS, all members must be able to cast Blast and the wedge must be at least two characters. The vocals for the spell are “By the High power of magic I strike all around me Mass Blast <location>.” This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.


Master <X>


This skill replaces the Journeyman OS (where <X> is the same). This skill allows the character to gain extra income and represents the character’s profession, <X>. The player can collect an extra 8 Stell from Game Control once per Gathering if paid on the gate or, if pre-booked, it will be included in the return pack.


Master Countermagic


Requirements to use: Spellcasting or Incantation CS.
This skill replaces the Cast High Countermagic OS. They may cast the High Countermagic spell and have Spell Reduction (1) for the effects Iron Will and High Countermagic.


Master Poisoner


Requirements to use: Poison Lore CS.
The character may place a venom poison or weapon oil upon an object or area not exceeding 1 foot by 1 foot (approx 30 cm) in size. The first person to touch this object or area will be affected by the oil or venom in all ways as if struck by a weapon. This requires the presence of a referee or marshal and they will determine a reasonable amount of time that the poison will linger on the surface, not to exceed 30 mins, when the poison will be spoiled. Additionally the venom or weapon oil may be directly applied to an immobilised or unconscious character by concentrating for 10 seconds with the primary hand held 2" (~5 cm) from the target area.


Mighty Blow


Requirements to use: Large melee weapon use CS.
This skill allows a character to strike for the Strikedown effect with a large melee weapon held in two hands. They are also immune to the effects Repel and Strikedown.


Mind Healing


Requirements to use: Healing CS.
This skill gives a character the ability to detect and remove all Mind effects. To detect if an individual is under the influence of any Mind effect, the character must engage them in sensible conversation for at least 30 seconds, after which they may make the call “discern mind effect”. To remove a discerned Mind effect, the character must continue the conversation for at least a further minute. At the end of this period the Mind effect is removed. Using this ability requires concentration.


Mortician


Requirements to use: Physician CS.
Enables a character with the Physician CS to use it on corporeal Unliving characters.


Mortician (Expert)


Requirements to use: Physician CS.
This skill replaces the Mortician OS and enables a character with the Physician CS to use it on corporeal Unliving characters. A character with Mortician (Expert) is also able to repair extreme damage done to a corporeal Unliving such as scars, broken bones and lost limbs. To repair extreme damage the Mortician (Expert) must inflict a mortal wound on the damaged location using a small weapon and spend a total of 1 minute of roleplay action. After this minute a referee or marshal will inform if the extreme damage has been repaired but the location will still be suffering from the mortal wound.


Necromancy


Requirements to use: Corruption, Shadow Magic or Dark Incantation OS.
The character may cast spells from the Necromancy list to the highest level that they can cast in any of the prerequisite spell lists. If they also have the Ritual Magic CS at any level they gain a bonus when summoning Unliving.


Newsmonger


This skill replaces all the General Knowledge <X> OS. A character with this skill may request all the general knowledge information sheets from Game Control. This information may contain falsehoods. New information will be available at the Great Erdrejan Fayre and the Gathering. Additional information may be available at Sanctioned Events at the organiser’s discretion and they will advertise this in the event literature.


Oiled Arrows


Requirements to use: Projectile Use CS and Bow Competancy.
A character with this skill may apply weapon oils to an arrow or bolt and fire it from a projectile weapon without the Poison Lore CS. This cannot be used with a skill, lammie or loresheet that would modify the damage effect or with a projectile weapon that does not fire arrows or bolts. It will not grant access to the Poison Loresheet. Requires concentration to use as per the Poison Lore CS and a Referee will also be required. If this skill is used with any poison other than a weapon oil it will affect the character when they attempt to apply it.


Oiled Weapons


A character with this skill may apply weapon oils to and use an oiled melee weapon without the Poison Lore CS. This cannot be used with a skill, lammie or loresheet that would modify the damage effect and it will not grant access to the Poison Loresheet. Requires concentration to use as per the Poison Lore CS and a Referee will also be required. If this skill is used with any poison other than a weapon oil it will affect the character when they attempt to apply it.


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