Chapter Three:
Skill Descriptions
Listed below are all the skills and a description of what each skill does.
All prerequisites to purchase a skill are listed in the lists in Chapter Two.
Any skill that is marked as requirement to use in order to use the OS must be retained to continue using the skill.
Skill descriptions marked with an # symbol are not listed in Chapter Two as they are skills only available via a lammie or loresheet.
+1 Base LHV #
Requirements to use: Lammie or Loresheet
The character's Base LHV is increased by one. This may not raise the character’s total Base LHV beyond four. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.
+1 LHV
Requirements to use: Body development 2 CS or Lammie or Loresheet
The character gains +1LHV, subject to the rule of double.
+2 LHV #
Requirements to use: Lammie or Loresheet
The character gains +2LHV, subject to the rule of double. Requires and replaces the +1 LHV OS. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.
+4 Spell Cards
The character gains +4 spell cards per day, subject to the rule of double.
+8 Spell Cards
This skill replaces the +4 Spell Cards OS. The character gains +8 spell cards per day, subject to the rule of double.
+12 Spell Cards
This skill replaces the +8 Spell Cards OS. The character gains +12 spell cards per day, subject to the rule of double.
+16 Spell Cards
This skill replaces the +12 Spell Cards OS. The character gains +16 spell cards per day, subject to the rule of double.
<x> Command
This OS can be only be gained with permission from the relevant Faction or Guild and they may remove it at any time. The character can activate items for the Faction or Guild (x). It allows the character to teach another character any OS that they currently possess on their character card, except the Tutor OS. They may teach a maximum of two skills in each calendar year and each skill may be up to and including Tier 4. Skills marked with an @ may only be taught if the pupil has fulfilled any IC prerequisites needed to learn that skill. The character learning the skill must still possess any prerequisites needed to learn the new skill (see Chapter One for more details on tutoring). The character is immune to all Lethal Alchemical Poisons.
<x> Oath Sworn
The character has sworn a binding oath to support the Faction or Guild (x). This OS can be only be gained with permission from the relevant Faction or Guild and they may remove it at any time.