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Chapter Two: Skill lists

The lists below show OS that are offered by each Guild and OS that are generic and belong to no particular Guild.

Any OS that do not appear on the lists below are for special creatures and the methods to purchase them are detailed on the creature's loresheets.

A character with a specialised casting ability (i.e. Shadow Magic), may still purchase OS from the Mages or Incantors list as normal.

A character may not have both Dark Incantation and Light Incantation OS or both Enchanting and Shadow Magic OS at the same time.

Alchemists

Skill Name

Tier

OSP Cost

Prerequisite to learn

Create Poison 1

2

20

Poison Lore

Create Poison 2

3

30

Create Poison 1 & Poison Lore

Create Poison 3

4

40

Create Poison 2 & Poison Lore

Create Magical Poison @

5

50

Create Poison 3 & Poison Lore

Create Potion 1

2

20

Potion Lore

Create Potion 2

3

30

Create Potion 1 & Potion Lore

Create Potion 3

4

40

Create Potion 2 & Potion Lore

Create Magical Potion @

5

50

Create Potion 3 & Potion Lore

Create Reagents

1

10

 

Create Reagents (Improved)

2

20

Create Reagents

Increased Alchemical Production @

5

50

Create Reagents (Improved)

Create Antidotes

1

10

 

Herb Lore

1

10


Forensic Analysis

3

30

 

Immune to Lethal Alchemical Poisons

4

40

 

Archers

Skill Name

Tier

OSP Cost

Prerequisite to learn

Immune to Fumble

1

10


Immune to Fumble and Shatter

3

30

Immune to Fumble

Strikedown Shot

4

40

Immune to Fumble and Shatter

Halt Shot @

5

50

Strikedown Shot

Tracking

1

10


Discern Race

2

20

Tracking

Discern Race and Pattern

4

40

Discern Race

Immune to Distract and Confusion

3

30


Immune to Sleep

4

40

Immune to Distract and Confusion

Bowyer (Apprentice)

2

20


Bowyer (Artisan) @

5

50

Bowyer (Apprentice)

Hand of Nature

2

20


Oiled Arrows

3

30

Immune to Fumble

Trap Lore

3

30


Enchant Projectile Weapon @

5

50


Armourers

Skill Name

Tier

OSP Cost

Prerequisite to learn

Armoursmith (Apprentice)

1

10


Repair Enchanted Items

2

20

Armoursmith (Apprentice)

Armoursmith (Artisan)

4

40

Armoursmith (Apprentice)

Armoursmith (Master) @

5

50

Armoursmith (Artisan)

Weaponsmith (Apprentice)

1

10


Repair Destroyed Items

2

20

Weaponsmith (Apprentice)

Weaponsmith (Artisan)

4

40

Weaponsmith (Apprentice)

Weaponsmith (Master) @

5

50

Weaponsmith (Artisan)

Immune to Repel

2

20


Immune to Repel and Strikedown

3

30

Immune to Repel

Mighty Blow

4

40

Immune to Repel and Strikedown

Crushing Blow @

5

50

Mighty Blow

Additional Reforging

1

10


Spell Tempering

3

30

Additional Reforging

Shield Mastery

3

30


Bards

Skill Name

Tier

OSP Cost

Prerequisite to learn

Detect and Remove Beguile

2

20


Immune to Charms

3

30

Detect and Remove Beguile

Cast Mass Charms

4

40

Immune to Charms

Beguile @

5

50

Cast Mass Charms & Detect and Remove Beguile

Immune to Fear

1

10


Immune to Mute

2

20

Immune to Fear

Rally @

4

40

Immune to Mute & Immune to Fear

Immune to Mind Effects @

5

50

Rally

Sleepless Chanting

2

20


Unending Voice

3

30

Sleepless Chanting

Translate Named Script <X>

1

10


Written Forgery

4

40

Translate Named Script <X> & Recognise Forgery

Forgery @

5

50

Written Forgery & Recognise Forgery

Herb Lore

1

10


Immune to Distract & Confusion

3

30


Healers

Skill Name

Tier

OSP Cost

Prerequisite to learn

Revive

1

10


Advanced Healing

2

20

Revive

Mind Healing

4

40

Advanced Healing

Source of Life @

5

50

Mind Healing & Advanced Healing

Surgeon

2

20


Expert Physician

4

40

Surgeon

Discern Pattern Type

1

10


Advanced Pattern Scan

4

40

Discern Pattern Type

Heal Alien or Aberrant Pattern

3

30


Heal Magical Pattern @

5

50

Heal Alien or Aberrant Pattern

Immune to Disease

3

30


Guarded Channelling @

5

50

Immune to Disease

Herb Lore

1

10


Scribe Scroll

2

20


Discern Elemental Being

3

30


Incantors

Skill Name

Tier

OSP Cost

Prerequisite to learn

Wedge Mastery

1

10


Dismiss / Control + 4

2

20

Wedge Mastery

Wedge Mastery (Improved)

4

40

Dismiss / Control + 4

Dismiss / Control + 8 @

5

50

Wedge Mastery (Improved)

Last Rites

1

10


Last Rites (Improved)

4

40

Last Rites

Cast Additional Incantation @

5

50

Last Rites (Improved)

Transcend Armour

2

20


Champion

4

40

Transcend Armour

Dedicated Follower

3

30


Damage Reduction (Fatal) @

5

50

Dedicated Follower

Immune to Fear

1

10


Scribe Scroll

2

20


Discern Ancestral Being

3

30


Discern Unliving

3

30


Cast High Countermagic

3

30


Mages

Skill Name

Tier

OSP Cost

Prerequisite to learn

Rite Master

1

10

 

Ritual Magic (Improved)

3

30

Rite Master

Ritualist (Expert)

4

40

Ritual Magic (Improved)

Ritualist (Master) @

5

50

Ritualist (Expert)

Identify

2

20

 

Diagnose Powers @

5

50

Identify 

Cast High Countermagic

3

30


Master Countermagic

4

40

Cast High Countermagic or High Magic <X>

Cast Additional Magecraft @

5

50

Master Countermagic

Transcend Armour

2

20

 

Champion

4

40

Transcend Armour

Contribute to 2nd Ritual

1

10


Perform Transport Rite

1

10


Scribe Scroll

2

20


Discern Daemonic Being

3

30

 

Militia

Skill Name

Tier

OSP Cost

Prerequisite to learn

Immune to Fumble

1

10

 

Immune to Fumble and Shatter

3

30

Immune to Fumble

Immune to Through

4

40

Immune to Fumble and Shatter

Magic Resistance @

5

50

Immune to Through

Immune to Repel

2

20


Immune to Repel and Strikedown

3

30

Immune to Repel

Mighty Blow

4

40

Immune to Repel and Strikedown

Crushing Blow @

5

50

Mighty Blow

Immune to Fear

1

10

 

Immune to Mute

2

20

Immune to Fear

Rally @

4

40

Immune to Mute & Immune to Fear

Immune to Mind Effects @

5

50

Rally

Tracking

1

10

 

Locate

2

20

 

Shield Mastery

3

30

 

Scouts

Skill Name

Tier

OSP Cost

Prerequisite to learn

Immune to Fumble

1

10


Through from Behind

2

20

Immune to Fumble

Through @

4

40

Through from Behind

Through Thrown @

5

50

Through

Immune to Repel

2

20


Immune to Repel and Strikedown

3

30

Immune to Repel

Immune to Immobilisation @

5

50

Immune to Repel and Strikedown

Translate Named Script <X>

1

10

 

Written Forgery

4

40

Translate Named Script <X> & Recognise Forgery

Forgery @

5

50

Written Forgery & Recognise Forgery

Tracking

1

10

 

Conceal Item

2

20

 

Locate

2

20


Traverse Faction Wards

3

30


Trap Lore

3

30

 

Oiled Weapons

3

30

Immune to Fumble

Master Poisoner

4

40


Knowledge Guilds (Alchemists, Bards, Scouts)

Skill Name

Tier

OSP Cost

Prerequisite to learn

General Knowledge <X>

1

10


Newsmonger

2

20

General Knowledge <X>

Improved Research Ability

4

40

Newsmonger

Far Travelled @

5

50

Improved Research Ability

Magic Guilds (Healers, Incantors, Mages)

Skill Name

Tier

OSP Cost

Prerequisite to learn

+ 4 Spell Cards

1

10

 

+ 8 Spell Cards

2

20

+ 4 Spell Cards

+ 12 Spell Cards

4

40

+ 8 Spell Cards

+ 16 Spell Cards @

5

50

+ 12 Spell Cards

Martial Guilds (Archers, Armourers, Militia)

Skill Name

Tier

OSP Cost

Prerequisite to learn

Quick Armour Repair

1

10

 

Armour Mastery

2

20


Armour Mastery (Advanced)

4

40

Armour Mastery

Armour Mastery (Expert) @

5

50

Armour Mastery (Advanced)

Generic

Skill Name

Tier

OSP Cost

Prerequisite to learn

Apprentice <X>

1

10

 

Journeyman <X>

2

20

Apprentice <X>

Master <X>

3

30

Journeyman <X>

Scholar <X>

2

20


Sage <X> @

4

40

Scholar <X>

Tutor @

4

40


<X> Oath Sworn @

1

10

 

Activate <X> Item @

2

20

<X> Oath Sworn 

<X> Command @

5

50


Revitalise Unliving @

1

10


Repair Unliving (Advanced) @

2

20

Revitalise Unliving @

Source of Unlife @

5

50

Repair Unliving (Advanced) @

Mortician @

2

20


Mortician (Expert) @

4

40

Mortician @

Corruption @

1

10

 

Dark Incantation @

1

10

 

Daemonology @

1

10

 

Elementalism @

1

10


Enchanting @

1

10


Light Incantation @

1

10

 

Necromancy @

1

10

 

Shadow Magic @

1

10

 

Theology @

1

10

 

Magical Armour Mastery

2

20


Escape Bonds

3

30


Shield Dismiss Level @

3

30


Fearsome Aspect @

4

40


+1 LHV @

5

50


High Magic <X> @

5

50



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